Cave Troll 3D Model (Lord Of The Rings)
I’m proud to present my latest project, a Cave Troll from Lord of the Rings.
This entire scene took approximately 4 weeks. The model itself took a few hours to model using polygons. I started with a single quad and worked my out from the face to the body using reference images from the films. I then took the model to Zbrush and sculpted it. The Zbrush sculpt took about 4 hours.
I then imported the model back into Blender. I rendered the model with Cycles for about 5 hours, 1,000 samples.
Making of Video:

Base mesh, Blender 3d

Zbrush Sculpt

Cave Troll 3d model wireframe, Pose 1

Planning out a background

Earlier composition render

Another 3d composition

Getting near the end of my process, a nearly completed test render

Additional angles, viewport render in Blender 3D

Cave Troll full model Render Layer
Can you explain how you proceed to don’t crash in blender when you import your model please ? Because when I try to, my blender lag and crash :/
(Srry if my english is not correct, I’m french)
Are you importing an OBJ file? I’ve never had an issue with an OBJ file I’ve exported from Zbrush. The only thing I can think of is that you’re exporting an OBJ that is really high poly, like a multi-million poly mesh from Zbrush. You might want to try and lower your subdivision levels then re-export the OBJ.